
The legendary bondage VR series returns in high definition! Three years later, we're back at the SM hotel. Watch her struggle as she's tied up, teased with toys, and pushed to the brink of insanity. Get up close and personal with every ecstatic facial expression as she climaxes repeatedly until she completely loses control.
















The actress is incredibly sexy. The performance is just okay, but she's so good that I'm giving it 4 stars.
I love Ririka and I'm into S-play, so that alone is 5 stars, but... the camera angle is seriously terrible! What's the point of locking the face in VR? If it were a 'fixed-view' specialty, I'd get it, but I'm watching VR because I want to feel like I'm the one bullying the actress in an SM scenario... and they lock the face... Also, the actor's timing is off throughout, which kills the immersion... The actress is genuinely cute and a good actor, so that alone makes it worth it, but it's just disappointing in so many ways... I wish they wouldn't do unnecessary things. I love the concept, so I really wish they'd reshoot it with Ririka.
First of all, I want to thank the director. Please understand that this is a two-part series that should be watched after seeing '[VR] SM VR: My first SM with my beloved girlfriend! Toy torture that continues until she goes crazy with pleasure using restraints I've never seen before, ending in non-stop incontinence orgasms.' The previous work did a great job depicting her gradually waking up to soft SM, and I was excited by that transformation. This installment builds on that, focusing on her craving that pleasure again and diving back into SM play. The torture methods are unlike any other VR work. Learning from the previous mistake of 'not focusing enough on her magnificent nipples,' this one features persistent, thorough stimulation using toys, which is incredibly fresh compared to other VR titles. Also, like the first part, the restraints—rarely seen in other VR works—play a huge role here. Seeing her tremble with pleasure and lose control of her bladder is a masterpiece. I look forward to another two-part series with a different actress next time.
I didn't buy the previous installment, and it seems that one is better received. I debated it for a long time, but the 'aggressor' role felt more novel for the genre, so I went with this one. As everyone pointed out, Ririka-san is indeed quite proactive, which felt a bit inconsistent with the premise. However, it suited her character, and she was undeniably sexy. I suppose it was a 'happy miscalculation' because the actress's potential was just too high. I was impressed by the previous reviewer's suggestion of a reunion/netorare setting; if they had taken that approach, I think I would have been even more immersed. But ultimately, I was satisfied with both Ririka-san's sexiness and the play itself.
Personally, I think 're-shooting a work that had some flaws with the same cast and concept' is a great thing. If you were someone who only had complaints about the 'intercourse while restrained' in the previous work, it might be worth buying even at this price. However, the only things I felt were improved were 'using nipple clamps' and 'having intercourse while restrained.' And even those weren't utilized well. Why keep the nipple clamp controller dangling in front the whole time? It's clearly in the way, right? It's an item that perfectly matches the concept of 'continuously tormenting the actress in the center of the field of vision without bothering the actor's hands,' so why take it off so easily halfway through? Why not adjust the cord length with a clip, hang it around her neck to reduce the load, and leave it on until the end (excluding breaks)? Even the 'intercourse while restrained' looks hardcore, but in the end, he's just 'thrusting as requested,' so the feeling of tormenting her is thin. Especially since in the final part, the actress, whose hands and feet are free, gets on top and takes the initiative to grind her hips. If you don't tease her or push her past her limits, you can't call it 'tormentor-side VR.' Ultimately, paying full price for such minor improvements in quality and quantity feels overpriced. The sloppy handling of equipment is the same as ever. 'Loose handcuffs,' 'vibrator and massager interference,' 'ill-fitting restraints,' and so on. The handcuffs were especially bad this time; because they tried to put on handcuffs that were already connected to the chain above her head, the posture was difficult, and after struggling, they weren't even tightened properly and were about to slip off, forcing the actress to scramble to fix it. Play handcuffs are basically the same as a wristwatch. If a slightly heavy watch strap is 3-4cm too long, is it 'comfortable because it's loose'? No, it just hurts when it flops around. In the first place, the dynamic of 'the actress enthusiastically demanding and the actor awkwardly responding' doesn't fit the 'tormentor-side VR' label at all. If they were going to do it, why not make it an NTR story where '5 years after the previous work, you call your now-married partner to that same hotel...'? If they had done that, even if the gameplay was the same, it would have felt much more erotic, and the 'awkward tormenting,' the 'woman's subtle assistance,' and the 'woman jumping on top at the end' could all be interpreted in a more erotic way.